The story of  the game 'The Curse of Ra'

When I was a teenager, I used to play a Mahjongg game in the arcades. It was not like the classic Mahjongg board game, it was more like a puzzle that you made you think and train your eye. I spent a lot of my pocket money on this game.
About 10 years later, I bought my first Pentium PC. I was downloading and buying many games for it, but I couldn't find that Mahjongg game I used to play. Since I've done some computer programming before on the Commodore 64 and Amiga, I thought that if I can't find it I just have to create one myself.
What started as little side project soon turned into a full-time job. The
whole game was written in my bedroom, and I also had to do all the graphics and sounds myself. I wanted it to be different to other Mahjongg games, so I abandoned to Chinese theme and set it in ancient Egypt instead. I also added some more elements (walls, bombs, magnets) to make it more exciting.
After about 6 months of hard work, the game was finally finished.

Philippe Mussler 
creator of The Curse of Ra  (Rahjong)